[Tutorial] D-former with Node Weight Map Brush by SlimMckenzie, journal
[Tutorial] D-former with Node Weight Map Brush
I've made some progress in understanding how the node weight maps work in Daz and I'm able to (sometimes) get a d-former to work that way. If you don't understand the d-former basics, you can check my other tutorial on them, which covers what they do. Fundamentally, this does not change.
In this case, instead of using a sphere to define the influence, we're going to create and use a "weight map." To draw a parallel, the sphere would effectively generate the weightmap based on where it intersected the model, how far from the center it was, and so-on. The advantage of the sphere is that it is, inherently, smoother. Without going out of your wa
Simple Solution for Creating Original DAZ Morphs by cgartiste, journal
Simple Solution for Creating Original DAZ Morphs
Okay so my recent deviations have been of my own original creations in Sculptris and imported into Daz Studio for use as morphs with Genesis 2 Males, thus far. Found Sculptris recently and learned it was a simple solution for creating some basic original morphs. Here's my evaluation of the software followed by some simple steps to proceeding with experimentation on your own...
THE GOOD
Sculptris is SUPER SIMPLE to use and requires a modicum of understanding of how 3D sculpting software works. I honestly think anyone could use it and have fun with it. It might not be the most advanced but it's a solution that ANY NEWBIE or NOVICE could use a
[Tutorial] Convert Clothing G3 to G8, G8 to G3 by SickleYield, journal
[Tutorial] Convert Clothing G3 to G8, G8 to G3
WARNING:This will only work between these two figures or between their male counterparts. It will not work between any previous figures, or between these and previous figures.
Here's the YouTube video.
For this tutorial you need:
Genesis 3 Female from Daz3d.com.
Genesis 8 Female from Daz3d.com.
An item of clothing for one of them that you want to convert to the other one.
Scene Tab and Parameters Tab in Daz Studio 4.9+. If you lack a tab, you can add it using Window--Panes (Tabs) and clicking the one that you need.
THE CONTENT MANAGEMENT/SMART CONTENT HAS TO BE INSTALLED AND WORKING TO USE THIS METHOD. IF YOU CANNOT SEE THE COMPATIB
Boosting IRAY renders speed in DAZ Studio by Dhruv3D, journal
Boosting IRAY renders speed in DAZ Studio
So I thought to share couple of tricks that helped me alot to achieve higher rendering speed with IRAY in DAZ
Though most of the experienced Artists must be well aware about those quickies already.
It may help newbies or artists who are having old NVIDA GPUs or not so high end PC (like me)
Here are some of those tips -
1. Iray Uber shader
For IRAY to work fast and best, every object must be converted to IRay Uber shader. if an object/model doesnt have IRay presets, then convert its shader to Default IRAY Uber shader without replacing its images of course!
2. Smaller Texture size- This is just my personal experience for clothing &
Iray Surfaces And What They Mean by SickleYield, journal
Iray Surfaces And What They Mean
I've updated and corrected this article based on DAZ's documentation. You should read that if you want more information. This will continue to be more of a "plain talk" breakdown.
Let us begin with the different types of shaders from the "Base Mixing" dropdown at the top. Choosing one of these will hide or gray out some options and reveal others.
The Iray shader behaves as though it has three layers: The "base" layer, the "metallic flakes" layer on top of that, and the "top coat layer" on top of that. It is possible to turn off the top two layers and not use their settings, but the ability to use them is a property this shader has that